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Ocak, 2021 tarihine ait yayınlar gösteriliyor

- Podcast || First Language Acquisition -

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  Hi everyone, today you are not reading anything about First Language Acquisiton but you will listen my podcast about it. By clicking this link you can listen my podcast. I hope you like it ! https://soundcloud.com/damla-oeztuerk-592255592/first-language-acquisition  

- SAMR MODEL -

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     SAMR is a demonstrate outlined to assist teachers infuse innovation into educating and learning. Popularized by Dr. Ruben Puentedura, the model supports and empowers instructors to design, create, and infuse digital learning experiences that utilize innovation. The aim is to convert learning experiences so they result in higher levels of accomplishment for understudies. Here I paste a link related to SAMR Model for you to understand it better ! https://www.commonsense.org/education/videos/introduction-to-the-samr-model

- TPACK MODEL -

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    This demonstrate, created by instructive researchers Mishra and Kohler (2006) , is outlined around the thought that content (what you instruct) and pedagogy (how you educate) must be the premise for any technology that you just arrange to use in your classroom to improve learning. At the heart of the TPACK system, is the complex transaction of three essential shapes of information: Content (CK), Pedagogy (PK), and Technology (TK). The TPACK approach goes beyond seeing these three knowledge bases in separation. The TPACK system goes further by emphasizing the sorts of information that lie at the crossing points between three essential shapes: Pedagogical Content Knowledge (PCK) , Technological Content Knowledge (TCK) , Technological Pedagogical Knowledge (TPK) , and Technological Pedagogical Content Knowledge (TPACK) . TPACK isn't a latest thought, nor is it possessed by anyone. A extend of other researchers have argued that that knowledge about innovation cannot be treated as

- Socrative -

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       Socrative is an interactive web-based student-response framework (also you can access through iOS, Android, or Chrome apps) that can offer assistance instructors start discussion and learning through user-created surveys and tests. Understudies get to questions by means of a Room code , and answers register quickly on the teacher's computer as the understudies submit their responses on almost any device . When everybody has responded, instructors can show the results utilizing the "How did we do?" button. Instructors can make tests, quick questions, and exit slips that permit for multiple-choice, true/false, and one-sentence-response questions that can be reviewed with feedback for each student. 

- Pixton -

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  Pixton Edu is a comic creation site for classrooms where instructors and understudies can both make and share their comic strips.  After instructors sign in, create their avatar, and set up a classroom, they enter the names of their understudies. Understudies can at that point get to Pixton Edu by signing in with their Google, Facebook, or Microsoft account , or instructors can produce a special code and usernames for them to sign-in without such accounts. Once in, students make their own comic avatars, they are free to start their realistic stories panel by panel. Within each panel, users select backgrounds and characters and write speech bubbles or thoughts. Many of these components, like characters, have layers of details that can be changed (e.g., hair and skin color, clothing, etc.). Some features of Pixton; - It is free for individual accounts - It lets users create their own comics - It lets you give text and speech bubbles to characters - It lets you edit the shape and po

- Virtual Reality (VR) -

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       The concept of virtual reality is built on the natural combination of two words: the virtual and the real. The former means "nearly" or "conceptually," which leads to an experience that is near-reality through the use of technology.      Virtual Reality (VR) is the utilize of computer technology to make a simulated environment. Unlike conventional client interfacing, VR places the user inside an experience. Rather than seeing a screen in front of them, clients are submerged and able to connected with 3D universes. By simulating as many faculties as possible, such as vision, hearing, touch, even smell, the computer is changed into a guardian to this artificial world. The only limits to near-real VR encounters are the accessibility of substance and cheap computing power.     Google Cardboard , for example, could be an example of VR application.  It's a VR experience beginning with a basic viewer anyone can build or purchase. Once you have got it, you'll

- Augmented Reality ( AR) -

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       Augmented reality (AR) is one of the greatest innovation patterns right now, and it’s only getting to get bigger as AR ready smartphones and other gadgets ended up more available around the world. AR let us see the real-life environment right in front of us with a digital augmentation overlaid on it. For example, the dogs might be mingling with their cartoon partners, and the kids might be seen kicking past an outsider spacecraft on their way to score a goal. With advances in AR innovation, these cases are not that distinctive from what might already be accessible for your smartphone.       Augmented reality is, in fact, promptly accessible and being utilized in a bunch of ways including as Snapchat lenses, in apps that assist you find your car in a crowded stopping lot, and in assortment of shopping apps that let you try on dress without even leaving your home ! The foremost popular example of AR technology may be the portable app Pokemon Go , which was released in 2016 and bec

- My Review About a 3D Virtual World Game: Second Life -

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Second Life is an  online virtual world where players can socialize, roleplay, and explore in a sandbox environment. In Second Life, players make and customize their own avatars and are empowered to explore the nearly boundless virtual world. Second Life isn't a conventional game, as there are no goals. Instep, players can do whatever they want, but most players ordinarily socialize, roleplay, or explore the endless simulations. Simulations, called sims, are player-created zones, many of which are propelled by well known fictional settings like animes or movies. Second Life is a genuine sandbox game, as all the content is made by its users. In the event that you  imagine it, you can make it. Everything from animations, vehicles, skin surfaces, to clothes are planned by players using 3D modeling and scripting computer program. Player-created substance is the title of the game in Second Life and it's not limited to beauty care products. Players can indeed make objects that